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Books:

1. A Beginner's Guide to Transfiguration by Emeric Switch

2. Ancient Legends of the British Countryside by Rayliff Parker

3. An Introduction to Divination by Prof. Erica Potter

4. Magical Drafts and Potions by Arsenius Jigger

5. Properties of Plants Used in Potions by Willis Petel

 


A Beginner's Guide to Transifiguration

    by Emeric Switch

  Page 1, Chapter 1:

    Transfiguration is the branch of magic that deals with: changing one thing into another, transfering or switching parts of objects, altering things, and conjuring things.  This is some of the most difficult magic there is.

    The proper use of a wand is essential to most transfiguration, as is very good concentration.  Incantations are not always needed for this branch of magic; but beginners will find that the spells that do use incantations
are easier for them to perform since they have not yet mastered the use of a wand.   

     For an example, the simple spell that transfigures a match into a needle.  This spell, while still requiring good wandwork, does use an incantation: Flammeus Tailora.  It is thus easier to perform, and an excellent beginners' project.


Ancient Legends of the British Countryside

    by Raliff Parker

Pg. 39: The Quest of the Sate

   The Quest of the Sate involves an ancient legend about a pot of gold.  This gold was conjured by Mugliffigus Tar, who transformed leprachaun gold in real, non-disappearing gold.   However, the leprechauns, fearful they would lose their misty identify, stole the pot of true gold from its maker.  They cleverly hid the pot in the walls of EmbarktoHogwarts.tripod.com.  The legend says a certain rhyme will lead the one with "witts and courage" to this small fortune (if it still exists.)


An Introduction to Divination

    by Prof. Erica Potter

    A lot of people think that Divination is a very imprecise branch of Magic, but it is my job to prove you all wrong.   Divination can be a VERY precise branch of magic, but only to the true Seers.   ( I regret to tell you that famous as she was, Prof. Trelawny wasn't one.)
    People can have very precise "sights" into the future, even if they're NOT a true Seer, but this is very rare.  That is why Prof. Trelawny was so famous.
    Every third year who chooses Divination will learn Palmistry in their first term.  We will then progress to Tea Leaves or Chicken Gizzards.  This depends on the pupils' inner wish.  In the third term, we will study crystal ball gazing.
    In the fourth year, students will learn how to find the exact position of the planets at the time they were born.  They will learn astrology and about false horoscopes.  They will then study the Runes for a short while, but this will be to tell the future with, not to translate acient Norsic writings.
    I hope that you all enjoy studing Divination.


Magical Drafts and Potions

   by Arsenius Jigger

Pg. 1, Chapter 2:

    Although they are closely related to the Creation of Potions, Magical Drafts are certainly an unpublicized topic. However, the knowledge of the general types of Drafts is most useful.

    Drafts usually stem from cauldron fumes. A simmering cauldron produces only non-toxic (though at times, odorous) fumes, unless one is working with snakeskin, as with the popular Adnocana Potion. In this case, a single ounce of snakeskin is equivalent to 1/217th of a ton of arsenic – not a good thing.

    With a boiling cauldron, fumes of even a hogs-bristle potion can have damaging effects. For beginners, it is wise to always pronounce "Xaja Renaelc." This stimulates a blanket of air to cover the cauldron and absorb any drafts. Unfortunately, this does not always work. Therefore, it may also be recommended of the beginner to avoid ever heating a potion to a rolling boil.


Properties of Plants Used for Potions

    by Willis Petel

    Chapter 19, pg. 56:

    GRAWNS -- guh-raw-on (also known as Glacia Gorto; also called Gorts)

     INTRODUCTION:

     First discovered by Henrica Haltervat, grawns are rare plants from the Mid-east.  They are rarely spotted by stinking Muggles (as they are magical plants).  Grawns can adapt to a number of different climates, including deserts and marshes.  Usually, a grawn will develop a massive root system over the course of a few hundred years.  Grawns rarely flower.

        USES:

    The flowers of a grawn are extremely useful for thousands of potions.  Since, however, they are such rare commodities, they are never used in everyday wizarding life.  More often encountered, is the grawn "egg sack."  Grawns reproduce by pollinating small pouches at the tips of their leaves.  Eventually, the pouches will fall off and become a new plant.  The pouches are bright green and spiked. These have the unusual property of acting as sensors.  A grawn-pouch can sense danger, fear, excitement and happiness as well as many other emotions.  Naturally, this serves many useful purposes.  Note: because the flowers are virtually nonexistent (only a few photos of them remain), grawn has become a synonym for grawn-pouch.  This is unfortunate and incorrect.